Though base building has only been modified slightly to allow for the gameplay style the mod seeks to provide from Company of Heroes, army doctrines have gone from simply accentuating each faction to defining them. Conclusively, Blitzkrieg has a more than measurable impact on the armies. Out of over a hundred new units added, many are accessible only from the doctrinal trees, so getting the most out of any army means learning how to properly use their doctrine of your choice. As far as infantry aren’t concerned, the Wehrmacht’s Defense doctrine tree grants the player access to leFH18 howitzers both in emplacements, flak cannons, and fixed AT guns, as well as several nightmarish German jagdpanzer including “Nashorn” and “Elefant”. The Panzer Elite can insert Fallschirmjaeger and Gebirgsjaeger after spending CP on the Luftwaffe doctrine abilities.įor the more claustrophobic of the 32 extra maps included on Blitzkrieg’s installer, US Infantry doctrine offers Rangers that can use Thompson SMGs and “Close Combat Teams” than use Model 1898 shotguns, Tommy guns, grenades, and grease guns. For example the CW can access Commandos through RAF doctrine or Royal Engineers sections through Royal Engineer Support doctrine. In addition, a number of unique doctrinal units are available as in the original games, but to a much further extent. As a consequence the doctrine/company you choose should be carefully selected in order to combat your enemy at maximum efficiency, as PE’s Tank Hunter would be wasted against US’s Airborne, whereas in the vanilla this was hardly a concern. For example, a choice within the US Armor doctrine tree can make the M4A3 Sherman as cheap as 30 fuel and Shermans offered within US trees cover weapons armaments from howitzers to flamethrowers. While all Wehr doctrines and all US doctrines offer the Panzer IV and the Sherman, respectively, the role of tank and the cost often depends on doctrine as well. In both CoH and CoH2 as released by Relic it’s very possible to play entire matches without bothering to select a doctrine, and while that’s technically true here the army’s ability to field armor and therefore compete as effectively later in the game depends on doctrine. Though all of the doctrines are the same as they were vanilla, each has double the benefits, there are six doctrine benefits in the vanilla CoH but Blitzkrieg adds another six to make twelve unique characteristics of doctrinal armies. For them, the first two buildings must be completed, before the last two may be accessed, where before either of the first buildings provided access to the final buildings.ĭoctrines have been dramatically extended. Wehr still requires headquarters upgrades for buildings, the Commonwealth still build units from command trucks which require officers, but the Panzer Elite is noticeably distinguished. The Wehrmacht, Commonwealth, and Panzer Elite all retain the prime characteristics of their base buildings. To allow the Americans to mechanize earlier than they would be able to, the mechanized building can be built after the Weapons Support Center, leaving the Supply Yard more of an option where it used to be required for any and all vehicles with the exception of the little MG scout jeep, which now has different armaments depending on doctrine. Only subtle changes are present from the base game, excluding the US Army, which has been more openly changed. To gain access to better units and abilities as the battlespace demands the commitment of more combat assets, there are two paths, base building and the selecting of a doctrine of the player’s choice, but for now we will focus on base development.īase building is done through constructing structures (henceforth to be used interchangeably with buildings, shacks, barracks, unit factory, troop portals, etc.) with your engineers, which you’ll start the game with and get more of from the headquarters building. In Blitzkrieg as in the original Company of Heroes the player is responsible for leading a company-sized unit in combat on the Western Front as an Allied or German player. The Armies: Faction Structures and Doctrines This mod review will oversee the gameplay of the mod with a focus on the influence of new features, and compare it with the gameplay of vanilla Company of Heroes. Featuring new units, skins, abilities, damage and protection values, sound effects, a present total of 32 community maps in addition to the vanilla, and a host of other deliberately and systematically improved aspects, Blitzkrieg does a great job of and adding realism and by extension immersion to the already praised Company of Heroes experience. Blitzkrieg is a complete realism overhaul mod for the classic 2006 RTS wargame Company of Heroes.
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