Link Rope – HP % (Primary), Critical Hit Rate %, Critical Hit Damage %, Speed, Attack %Īscendant Debris can be obtained by defeating the Stagnant Shadow (Shape of Celestial).Planar Sphere – Wind Damage % (Primary), Critical Hit Rate %, HP%, Critical Hit Damage %, Speed.Feet – HP % (Primary), Critical Hit Rate %, Critical Hit Damage %, Speed, Attack %.Body – Critical Hit Rate % (Primary), HP%, Critical Hit Damage %, Speed, Attack %.Hands – Attack (Primary), Critical Hit Rate %, HP%, Critical Hit Damage %, Speed.Head – HP (Primary), Critical Hit Rate %, HP%, Critical Hit Damage %, Speed.Prioritize the following Relic and Planar Ornament stats for Blade: Rutilant Arena (2) – +8% Critical Hit Rate, +20% Basic Attack and Skill damage when the wearer’s Critical Hit Rate reaches 70%.Eagle of the Twilight Line (4) – +10% Wind Damage, wearer’s next action is advanced forward by 25% after their Ultimate.Longevous Disciple (4) – +12% maximum HP, +8% Critical Hit Rate (stacks two times) for two turns when the wearer is hit or has their HP consumed by an ally.As a cherry on top, they’ll do more damage as well. Best of all, Level 6 reduces the number of Charge stacks Blade can have to four, meaning you’ll get more frequent follow-up attacks and heals. Level 4 offers the amazing boon of increasing his maximum HP by 20% when his HP drops below 50%, which stacks two times. This heals him for a percentage value of his maximum HP as well.īlade’s Eidolon Levels, which can be obtained by pulling multiple copies of him, are pretty sweet as well, boosting his Ultimate damage (Level 1) and Critical Hit Rate in the Hellscape state (Level 2). Once he has five Charge stacks, he immediately consumes them and launches a follow-up attack on every enemy based on his Attack and maximum HP. ![]() This value is capped to 90% of his maximum HP and is reset after each usage of his Ultimate.īlade’s Talent, Shuhu’s Gift, allows him to gain one stack of Charge whenever he is attacked or consumes his own HP. His Ultimate, Death Sentence, sets Blade’s HP to 50% of his maximum HP – meaning it’s a heal if his previous HP amount is lower – and deals more damage based on his Attack, maximum HP, and how much HP he’s lost over the course of this battle.
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